Final Countdown: Top Five Games of 2011

I probably should have gotten my ‘best of 2011’ selections up while it was still, well, 2011. Instead, I’ve been struggling to whittle my choices down. Make no mistake, the last year was a phenomenal one for video games and the people who play them. It was a year where even usually-trite sequels upped their game (pardon the pun), and we saw some genuinely fantastic new IPs hit the market. I could easily have done a top ten, twenty, thirty.... But no, I intended to pick five, and five I have picked. These are the games that excited, engaged and entertained me most over the last year, and I can easily see myself going back to them again and again in future.

5: STACKING

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Double Fine Productions charmed my socks off with this remarkable puzzle adventure, which was all the more exciting for me since the game escaped my radar prior to its release. In fact, Stacking was unlike anything else I played this year. Boasting an aesthetic that blended early 20th century silent film and stage productions with a Dickensian story of child labour and a cruel, detached upper-class, it was already a burst of originality before players even got to the gameplay. Playing as tiny Charlie Blackmore, each level saw you taking control of the various inhabitants to complete objectives – by jumping into them, as the world of Stacking is one inhabited entirely by matryoshka dolls. Puzzles largely consisted of finding the correct persona to complete a specific objective, helping Charlie to rescue his siblings from The Baron, a cruel industrialist.

Although it saw an expansion, The Lost Hobo King, Stacking was a relatively short game, released as a digital exclusive for 360, PS3 and PC. With a bit more content – at least enough to justify an on-disc release – this would have found a much larger audience, something it really deserved. However, unlockable extras and multiple solutions for each challenge gave the game a lot of replay value, and the innovative style makes it well worth jumping into.

4: LA NOIRE

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I’m choosing LA Noire as one of my five more for what it represents than what it actually is. Not that what it is – a brilliant police drama set in 1940s America, with pioneering graphics technology under the hood and top-tier performance talent helping to create a fully immersive world – is in any way bad; on the contrary, it was an outstanding game in just about every respect. As someone who grew up on adventure games though, it marks a potential high quality resurgence.

See, as much as I love them, the point and click adventures I loved are a dead genre to all but a committed community of hardcore enthusiasts who – thankfully – still gets the odd bone thrown their way. However, the ideals of those games, best epitomised by the likes of The Longest Journey or Broken Sword, are reborn in LA Noire. Primarily, it’s a story-driven title with well-realised characters. The item finding puzzles of old are updated in the form of crime scene investigations and suspect interrogations, with only awkward driving sections betraying the game’s supplication to ‘mainstream’ gamers.

Enjoyable on its own merits, I can only hope that LA Noire also serves as the harbinger of a new wave of adventure games, updated for the 21st century – even if developer Team Bondi is currently a cold case itself.

3: EL SHADDAI: ASCENSION OF THE METATRON

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Probably my shallowest choice but DAMN, El Shaddai is one sexy looking game. Sure, there were releases in 2011 with higher polygon counts or photo-realistic graphics or what have you but none of that is applicable here – I doubt anyone could make a game based around an obscure book of the Judeo-Christian Apocrypha look ‘realistic’. It’s even less likely when the quasi-theological shenanigans are all given an anime-style makeover by Japanese developer Ignition Tokyo. So, instead of individually modelled bricks, El Shaddai offers up a gloriously trippy visual experience, all pastel-shaded pretty boys navigating abstract environments, set against enchanting backgrounds and punctuated by bursts of supernatural light.

Playing as warrior priest Enoch and aided by a snarky assistant from the divine (who, obviously, endlessly chats away on his mobile phone), you’ll be hunting down seven angels with the aim of preventing a genocidal flood from wiping out life on Earth. While the gameplay has an elementary mix of platforming and role-playing, an intuitive and fast-paced battle system keeps the adrenaline riding high throughout.

El Shaddai may not make much sense but it’s bizarre inspiration and entrancing looks make it one of the most original games of the last year, and heavenly to play to boot. Simply rapturous.

2: DARK SOULS

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It’s hard to explain why a game as tough, as frustrating and as flat-out difficult as Dark Souls is also so damned good. It’s a game that’s designed to be punishing, assaulting you with nigh-invulnerable enemies that threaten to overwhelm you by either force of numbers or gargantuan size – sometimes both. You, meanwhile, are a single warrior of meagre means, and you will die. You’ll reset to your last save location if not the very start of a given area, battle through the hordes once more, then die. Again. Often.

Yet the joy of Dark Souls comes with learning where the hazards and traps lie, how best to navigate the brilliantly realised medieval settings and which tactics – magic, weapons or the environment itself – to best employ in order to survive. Your persistence is rewarded with a feeling of true mastery of the world around you, tempered by a sense that behind the next unexplored corner could lie your next doom. It’s a pleasure to play a title that’s not afraid to put some people off as it pursues its own vision, rather than water its experience down for mainstream, mass-market appeal. Dark Souls is a game that is as gloriously, unapologetically challenging as any 8- or 16-bit legend of days gone by, and all the better for it.

1: PORTAL 2

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There’s probably very little I can say about Portal 2 that hasn’t been said countless times everywhere else in the wider sphere of gaming journalism. It is, of course, amazing – which should come as little surprise coming from Valve. From the experimental one-shot that was the first Portal came this stunning slice of first person puzzling. Each testing room offered a fresh mental challenge, and the inclusion of new tools beyond the now-iconic Aperture Science Handheld Portal Device added a few twists beyond ‘mere’ spatial warping.

Portal 2’s real strength though is its ability to tell a remarkably deep story through non-linear means. From Chell’s awakening to her journey through the bowels of Aperture Science’s decrepit subterranean enclosures, up to her final confrontation with the hilarious droid Wheatley (Stephen Merchant’s finest role? I would say so.), the game is simply a marvel. Throw in a sublime co-op mode, compelling DLC and the fact that there’s literally no negative critique I can think of for it, and Portal 2 easily places as my top game of 2011.

Honourable Mentions:

Ruins – A dog chasing rabbits in a shadowy dreamworld isn’t often the stuff of great games but this short, striking indie release from Cardboard Computer struck a particular chord in me. There’s no real point or purpose, though snippets of dialogue reveal meaning as you progress. Simple and beautiful, this is all the argument anyone needs to validate games as an art form.

Skyrim – Bethesda’s latest entry in the Elder Scrolls saga is as brilliant, engaging, and entertaining as could be expected, and I fully stand by the five stars I awarded it in my review for Empire. However, precisely because the game is as sterling an effort as anticipated also means it offered no great surprises – Bethesda knew they had a hit on their hands and played it safe. Factor in the glitches and bugs that have plagued a lot of players and it has to be a narrow miss for my top five.

Gears of War 3 – This is going to sound like a backhanded compliment but it wasn’t until the end of the series that Epic’s sci-fi shooter won me over. I appreciated but never overly got into the first two games but the tweaks to controls and the – in my opinion – top tier story of number three made it one of my favourite of the year. For my money, it’s arguably the best in series, and I can only hope the developers move onto new properties now and resist going back to the well again.

Long Live Vita!

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Recently, I was lucky enough to get any advanced hands-on with Sony's upcoming PlayStation Vita console, the successor to the PSP. In short, it's a great bit of kit with some excellent games available on day one.

Clearly, you'll want more info that that though. Luckily, I have a far more in-depth appraisal of the system in my lengthy impressions feature, over on Wired.co.uk right now. Click through and check it out!

Empire Round-Up

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It's all been a bit busy on the Empire front for me lately! First of all, check out the current issue (on sale now, with a choice of Batman or Bane covers in eager anticipation of Christopher Nolan's upcoming Dark Knight Rise) for a hefty feature on Kingdom of Amalur: Reckoning. The name might not be immediately recognisable but it's a game to keep an eye on; a new role playing offering from Ken Rolston, the lead designer on The Elder Scrolls III: Morrowind and TES IV: Oblivion, who I was lucky enough to interview for the feature.

And speaking of Elder Scrolls, my review for the newest entry in that particular saga, Skyrim, is online now. I also cast a critical eye over Lego Harry Potter Years 5-7, Rayman Origins and Lord of the Rings: War in the North. Quite a varied selection, definitely something for all tastes!

Empire November 2011 On Sale Now - Skyrim!

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If you're a gamer of any taste, you'll enjoy the various entries in the Elder Scrolls series. It's been a long five years since players first got to explore the land of Cyrodiil in the fourth entry, Oblivion, but the wait for the fifth game, Skyrim, is almost over. Read my feature on the blindingly good new fantasy role playing game in the new issue of Empire, out now!

OnLive Launches in the UK - New story on Wired now!

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I've been working at this year's Eurogamer Expo the last couple of days - the relatively quiet ones, when press can actually get some work done, before the horde descends on Saturday. One nice surprise was the official launch of OnLive for the UK, a service offering streaming gaming to more or less any device imaginable.

You can read my feature on the launch over on Wired.co.uk now, covering the pros and conceivable cons ofthe service. Click, go, check it out.

360 Gamer #100 + NEO #90 On Sale Now!

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The newest issue of 360 Gamer is on sale now, featuring my Q+A with Epic Games' Michael Capps where we discuss all things Gears of War, and a preview of the rather exciting Borderlands 2. Meanwhile, my assorted mutterings on the latest and greatest from the Land of the Rising Sun can be read over in the latest NEO.

Go, read, enjoy!

Cologne, by the numbers

I've just landed back in the UK following a rather excellent Gamescom 2011 in Cologne, and I finally have a moment to reflect on what I've experienced in the last week - and what better way to illustrate that than with maths? Well, basic numeracy, at the very least. So, here's my rundown of an awesome, insane, exciting week, in no particular order.

2 - flights I've taken in the last week
5 - trains ridden
8 - times I went to a Starbucks in Cologne to use its free WiFi
12 - Venti Java Chip Frappucinos I drank there
32 - times I stood within range of Starbucks free WiFi to check something quickly instead of buying an over-priced coffee
509 - steps to climb to the top of Cologne Cathedral
50000009 - how many steps it feels like
2 - litres of sweat produced while ascending the towers
1 - view that's totally worth it
3 - nights in a hotel room
2 - nights on a campsite
3 - hours spent trying to find said campsite
1 - nights at campsite without a sleeping bag
1 - sleeping bag bought
2 - nights in a hostel
5 - visits to Irish pub, the Corkonian
16 (±x, where 'x' is a number reliant on blurred recollections of drinking) - German beers consumed
2 - 'authentic' pretzels eaten
1 - lesbian sex dungeons accidentally visited
4 - people offering me a drink as I walked past a gay bar while heading back to hostel
1 - guy seen diving off the rail bridge, just to have a swim in the Rhein
50+ - new and unreleased games seen and/or played
21 - interviews recorded with the gaming industry's finest
3 - rounds won for Britain in Soul Calibur V hands on session
1 - Frenchman soundly defeated in Soul Calibur V
2 - new IPs that really blew me away (Dishonored and Skullgirls, if you're wondering)
8 - free t-shirts received in presspacks
275,000 - attendees at Gamescom
3 - days in the private business centre away from the hordes
3 - days trying to explore the show floor DESPITE the hordes
2 - industry parties attended
72 (est) - coffees consumed over the week
4 (est) - loads of laundry I have to do once I get home
30~ - features, previews or interviews to write up
400 - how many hours of sleep it feels like I need
4 - number I'm likely to get tonight
∞ - How much I miss Cologne already
Too Many to Count - Awesome games industry people I got to meet up with again or get to know for the first time

All in all, it was a fantastic experience. Can't wait to go back again next year - in fact, I may got back to Cologne sooner than that just to visit the city again. For now though, work beckons....

Gamescom Bound!

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A swift site redesign and a fresh update before I jet off to Cologne for this year's Gamescom!

I'll be covering some of the biggest games of the show for the likes of Empire Magazine, Wired, 360 Gamer and more - look for future posts as coverage goes online or issues go on sale.

I'm also available for additional freelance coverage of either the Gamescom event itelf or specific titles being shown there over the coming week. Editors, PR companies or others looking to acquire content, feel free to drop me a line through the About and Contact page and I'll get back in touch as soon as possible.